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GENOME: Gods
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Devlog
Sloan Dev Log 6
February 27, 2023
by
Kirijo
These past few weeks we’ve been focusing on polish and a bunch of smaller bug-fixes. These include: a big pass over the Citizen Display to make it more readable improving the usability of the onscre...
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Sloan Dev Log 5
February 15, 2023
by
Kirijo
In this milestone we’ve decided to change the name for the project we’re working on to “GENOME: Body.” This change has come from multiple things. First, Abby already has a version of Genome fr...
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Sloan Dev Log 4
January 19, 2023
by
Kirijo
Welcome to the fourth devlog for the now newly named, Genome:BodySystem. We've decided to add this addendum to the name of the version of Genome we've been working on because there'll be multiple Geno...
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Sloan Dev Log 3
December 15, 2022
by
Kirijo
2
Hello Genome Devlog Readers, Given thanksgiving, we’ve been a little slow on development these past four weeks, but we’ve gotten some stuff done and are proud to show it off! Sound Pass The first...
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Sloan Dev Log 2
November 16, 2022
by
Kirijo
Since the last dev log, we’ve been implementing UI and running playtests, trying to make Genome as comprehensible to the player as possible while figuring out which mechanics to whittle down to faci...
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Sloan Dev Log 1
November 09, 2022
by
Kirijo
1
A lot has happened with the development of Genome since its first (unpublished) devlog was written. I (Abby Yaffe) was in and out of the hospital for the better part of the summer. In my own best inte...
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